{"product_id":"the-pyramid-of-game-design-designing-producing-and-launching-service-games-paperback","title":"The Pyramid of Game Design: Designing, Producing and Launching Service Games - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eNicholas Lovell\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eGame design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.\u003c\/p\u003e\u003cp\u003eIn \u003ci\u003eThe Pyramid of Game Design\u003c\/i\u003e, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it.\u003c\/p\u003e\u003cul\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eHarness the Base, Retention and Superfan Layers to create a powerful Core Loop.\u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eDesign the player Session to keep players playing while being respectful of their time.\u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eAccept that there are few fixed rules: just trade-offs with consequences.\u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eAdopt Agile and Lean techniques to \"learn what you need you learn\" quickly\u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eUse analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.\u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eAdapt your marketing techniques to the reality of the service game era\u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eConsider the ethics of game design in a rapidly changing world.\u003c\/li\u003e \u003c\/ul\u003e\u003cp\u003eLovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eKey Features\u003c\/strong\u003e\u003c\/p\u003e\u003cli\u003eHarness the Base, Retention and Superfan Layers to create a powerful Core Loop.\u003c\/li\u003e\u003cli\u003eDesign the player Session to keep players playing while being respectful of their time.\u003c\/li\u003e\u003cli\u003eAccept that there are few fixed rules: just trade-offs with consequences.\u003c\/li\u003e\u003cli\u003eAdopt Agile and Lean techniques to \"learn what you need you learn\" quickly.\u003c\/li\u003e\u003cli\u003eUse analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.\u003c\/li\u003e\u003cli\u003eAdapt your marketing techniques to the reality of the service game era.\u003c\/li\u003e\u003cli\u003eConsider the ethics of game design in a rapidly changing world.\u003c\/li\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eNicholas Lovell has been working with game companies making service games since 2008. He has worked on large franchises such as Angry Birds, consulted on taking PC games like EVE Online free, helped take existing intellectual properties into a F2P service model (Stronghold Kingdoms) and helped small startups with their online MMOs (e.g. Lazarus). Along the way, clients have included a vast array of companies ranging from the largest (Square Enix, Bandai Namco, Rovio) to tiny startups like Spilt Milk Studios and nDreams and companies throughout Europe, the US and Canada.\u003c\/p\u003e \u003cp\u003eNicholas is the author of The Curve (Portfolio Penguin), a book about how to make money in the digital age and The F2P Toolbox (Gamesbrief). He has been writing about F2P game design since 2008 at www.gamesbrief.com.\u003c\/p\u003e \u003cp\u003ePrior to 2008, Nicholas was CFO of Internet startup Shopsmart, CEO of PC gaming community GameShadow and, for a decade, an investment banker. \u003c\/p\u003e \u003cp\u003eNicholas lives in London.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 326\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.7 x 9.1 x 6.1 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e December 18, 2018\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":47457645003005,"sku":"9781138298897","price":115.52,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/3414\/0157\/files\/VzFIb1B5Tm4vWUFHL2pHSi8rdVN0Zz09.webp?v=1777242560","url":"https:\/\/booktolia.com\/products\/the-pyramid-of-game-design-designing-producing-and-launching-service-games-paperback","provider":"booktolia","version":"1.0","type":"link"}