{"product_id":"game-audio-programming-4-principles-and-practices-paperback","title":"Game Audio Programming 4: Principles and Practices - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eGuy Somberg\u003c\/b\u003e (Editor)\u003c\/p\u003e\u003cp\u003eThis volume contains 17 chapters from some of the top game audio programmers in the industry, and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers to high-level topics such as object management, music systems, and audio tools.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eGuy Somberg\u003c\/strong\u003e has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like \u003ci\u003eHellgate: London\u003c\/i\u003e, \u003ci\u003eBioshock 2\u003c\/i\u003e, \u003ci\u003eThe Sims 4\u003c\/i\u003e, and \u003ci\u003eTorchlight 3\u003c\/i\u003e, as well as smaller titles like \u003ci\u003eMinion Master\u003c\/i\u003e, \u003ci\u003eTales from the Borderlands\u003c\/i\u003e, and \u003ci\u003eGame of Thrones\u003c\/i\u003e. Guy has also given several talks at the Game Developer Conference, the Audio Developer Conference, and CppCon. When he's not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 338\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.74 x 9.21 x 6.14 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e December 06, 2023\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":71434080452861,"sku":"9781032361079","price":115.52,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/3414\/0157\/files\/ZbaQ3KWnLW9781032361079.webp?v=1790790668","url":"https:\/\/booktolia.com\/products\/game-audio-programming-4-principles-and-practices-paperback","provider":"booktolia","version":"1.0","type":"link"}