{"product_id":"digital-games-and-the-category-of-auteur-an-intersectional-approach-paperback","title":"Digital Games and the Category of Auteur: An Intersectional Approach - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eFilip Jankowski\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eDigital games are collaborative endeavors, yet poststructural theory's deconstruction of the auteur concept overlooks its potential. This study proposes reformulating the auteur category to empower non-Western and non-heteronormative female developers. The auteur concept, currently seen as serving Western, white, heterosexual male interests, can be pivotal in subjectifying diverse developers and teams.\u003cbr\u003eThrough examining works of Muriel Tramis, Elizabeth LaPensée, Christine Love, and Meg Jayanth, this research illustrates benefits of designating these individuals as female auteurs. Using an intersectional framework, the author argues that the auteur category is crucial for protecting rights of women and sexual minorities in gaming. These developers represent their communities, regardless of their specific roles. The study posits that integrating digital games and auteur theory can benefit underrepresented groups. It contributes to discussions on authorship in digital media, diversity in game development, and the intersection of identity and creative expression in gaming.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003cb\u003eFilip Jankowski\u003c\/b\u003e is a post-doctoral fellow in the Institute of Audiovisual Arts at the Jagiellonian University. His articles, focusing on the game history and theory, were published in journals such as \u003ci\u003eGames and Culture\u003c\/i\u003e, \u003ci\u003eGame Studies\u003c\/i\u003e, and \u003ci\u003eJournal of Gaming \u0026amp; Virtual Worlds\u003c\/i\u003e.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 258\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.54 x 9.21 x 6.14 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e October 28, 2025\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":47464476311805,"sku":"9788323354765","price":70.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/3414\/0157\/files\/aknD-dFv6q9788323354765.webp?v=1777261337","url":"https:\/\/booktolia.com\/products\/digital-games-and-the-category-of-auteur-an-intersectional-approach-paperback","provider":"booktolia","version":"1.0","type":"link"}